Sunken Landscape

A basic landscape containing a couple pieces I did for my recent game, Scrap. The ship was made in about 3.5 hours with Maya, and textured in Painter. The landscape was done in Designer, and tweaked for variants in Photoshop. Rendered in Unreal Engine 4.


After I created the mesh, I baked the high poly mesh to the low poly to keep the polycount low for game ready assets.


This is the landscape material map that I built for landscape painting.