Scrap is a 12 week project made in 2400+ hours in Unreal Engine 4 with a team of 14. This game is Steam Greenlight published and won 2 awards at the 2017 Indieversary Awards: "Best Use of Art Style" and "Best Overall Experience". I led the team as Creative Director and Technical Artist. My goal for this game was to make it as optimized and aesthetically pleasing as possible. I also built an easy art pipeline for the designers to work and instance off of.
Marketing Trailer. Edited by Nathan Trimboli.
Scrap Gameplay Video
Role: Creative Director and Artist
For this game, I worked heavily alongside the Producer, Design Lead, Tech Lead, and Art Lead. We used agile development to run the team.
My tasks included:
Examples of Ground Textures in-game that I created and plugged into the parent material for blending.
World Building: All Levels Sculpted, Painted, and Art Assets Implemented
Tutorial Level in Editor