These are materials I've made for practice and experimentation. Most of them are procedural and some of them are photo-based made in Substance Designer. All rendered in Marmoset.
If you want to see some my Designer maps, they have been placed at the bottom of this page.
Aged Wood Floor
I have set parameters to control the wear/tear on the floor, as well as tiling size in Designer.
I have set parameters in Unreal Engine to be able to change the textile pattern, color, and thread-count size.
Amba White Granite
Little materials I did in ~20 minutes each. This is quick practice to see how fast I can create materials.
From top left to right: Mulch, Pavement, Mudslime, Flaky Metal, Bush Shrubbery
Substance Designer Maps