Materials

These are materials I've made for practice and experimentation. Most of them are procedural and some of them are photo-based made in Substance Designer. All rendered in Marmoset. 

If you want to see some my Designer maps, they have been placed at the bottom of this page. 

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Aged Wood Floor

I have set parameters to control the wear/tear on the floor, as well as tiling size in Designer.

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Cloth

I have set parameters in Unreal Engine to be able to change the textile pattern, color, and thread-count size. 

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Plastered Wall

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Amba White Granite

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Brick

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Grassy Moss

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Pressed Steel

Material Doodles

Little materials I did in ~20 minutes each. This is quick practice to see how fast I can create materials.

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From top left to right: Mulch, Pavement, Mudslime, Flaky Metal, Bush Shrubbery

Substance Designer Maps

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